#include "Slide.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

Slide::Slide()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/sliding.png");

	m_fDuration = 0.5;
	m_fCooldown = 3.0f;
}

Slide::~Slide()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}